More tidbits from Monolith Soft
The spiritual successor to “Xenoblade: Chronicles” — which is arguably one of the greatest JRPG of the seventh generation — gets more details revealed from the Executive Director Tetsuya Takahashi on Twitter.
“Xenoblade Chronicles X” has been progressing and advancing steadily over the span of its announcement back in January 2013. Since the highly anticipated title is in the final stages of development, fans have been bombarding the official Twitter account @XenobladeJP with questions about various aspects and functionality of the game. Takahashi steps in and delivers a brief message to his followers that touches upon some features for the upcoming open-world RPG for Wii U:
“Apologies for the wait, I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began.”
“After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi using Xenoblade as a base, they said it could be worth the challenge.”
“So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.”
Players can prepare to fight against the extraterrestrial force in “Xenoblade Chronicles X” sometime in spring 2015 for Japan. North America and Europe isn’t receiving the “cold shoulder” treatment either, since Nintendo is intending to release it later in 2015 as well.
Are you relieved that more information will be periodically revealed from the Executive Director himself? Let me know in the comments below.