The Legend of Zelda: Majora’s Mask 3D Has Been In Development Since 2011

The Legend of Zelda Majora's Mask 3D Choke Hold (Revised)

The Happy Mask Salesman puts the young hero Link in a choke-hold for losing one of his most valuable item in “The Legend of Zelda: Majora’s Mask 3D.” (Photo Credit by Nintendo Everything)

Polishing the collection of masks over the years

“The Legend of Zelda” producer Eiji Aonuma has confessed to the public via Miiverse that “The Legend of Zelda: Majora’s Mask 3D” has officially been in development for approximately three years.

Ever since the release of “The Legend of Zelda: Ocarina of Time 3D,” die-hard Zelda fans have been speculating for years that the inevitable direct-sequel would eventually make its way to the Nintendo 3DS. Aonuma kept the dream alive by occasionally throwing hints here-and-there, thus causing the level of suspense toward the unannounced title to elevate. Now that Majora’s Mask 3D has been revealed within the latest Nintendo Direct, Aonuma posted additional information on Miiverse regarding the development of the highly anticipated remake:

“Since The Legend of Zelda: Majora’s Mask 3D was announced during the most recent Nintendo Direct, I’ve noticed that many of you have posted your thoughts in this community. Now, I’d like to say a few words for myself about Majora’s Mask 3D, which is planned for release next spring.

 

The Legend of Zelda: Majora’s Mask 3D was actually in development almost immediately after we finished working on The Legend of Zelda: Ocarina of Time 3D, which was released in June of 2011. So although we’ve been working on the game for quite some time, we didn’t want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it’s going to be worth your time. For a while now, when fans from Japan and around the world would ask me if we were working on a Majora’s Mask remake, I would silently plead in my heart, thinking, “Please wait a bit longer!” (laughs).

Later within the day, Aonuma made another post on Miiverse that elaborates a bit about the modifications towards the gameplay:

“We’ve spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from this unique world. I hope those that haven’t played the original game, and those of you that played it but gave up mid-way through will take this opportunity to give the new version a try.

 

Oh, and I should mention that we haven’t removed the distinct look and feel that are unique to this game, so it should live up to this game’s Japanese catchphrase, “this Zelda has a scary vibe.” Brace yourselves for what this world has to offer! (laughs)

 

When it’s closer to its release date, I’ll talk more about what has been changed in the Nintendo 3DS version and its new features right here in this community, so stay tuned!”

“The Legend of Zelda: Majora’s Mask 3D” is destined to hit the store shelves sometime in spring 2015.

Are you surprised that Majora’s Mask 3D has been in development since 2011? Let me know in the comments below.

[Source: Miiverse] [Via: Nintendo Life]

Brandon is a gaming enthusiast who enjoys reporting news and information that pertains to Nintendo. He goes out of his way to own the latest consoles/handhelds, so he can play exclusive games that appeals to him. Given the amount of time, energy, effort, and resources he invests towards gaming; Brandon will try the best within his powers to provide great game related Q&A, FAQs, hints, and tips.

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